Resume

Summary

Solid experience in operating ProTools for recording, editing, and mixing.
Competent at editing soundtracks including sound effects, music, and dialog.
Proficient in post production sound mixing in surround and stereo environment.
Adequate in studio recording (ADR, Foley) and field recording (Sound Effects, Ambience)
Innovative designer, methodical technician, and collaborative team player.
Ambidextrous, quick fingers, and steady hands.
Diploma in Sound Design for Visual Media of Vancouver Film School (Canada)
B.Sc in Interactive Arts and Technology of Simon Fraser University (Canada)

Work / Project Experience

Control Room Operator (Fairchild Radio Vancouver)  –  2017 – Present
–  Operated audio control panel and broadcast playback systems for news reports, radio programs, commercials, promos, infomercial segments, call-ins, and remote broadcasts.
–  Balanced output levels of announcers & guests microphones, music backgrounds, and program jingles.
–  Coordinated with hosts & controlled on-air time of news, programs, and commercial break duration and sections.

Audio Designer (Freelance)  –  2015 – Present
–  Sound editing & mixing via multi tracks and stems of dialog | music | effects for short films and videos.
–  Game audio sound design for character abilities, weapons, vehicles, Foley, and ambience.

Sound Editor | Post Sound Mixer (Short Film – Race City)  –  2014
–  Edited production dialog, ADR, sound effects (car racing), background, and Foley.
–  Selected and edited music as theme song to shape the mood of each scene.
–  Mixed multi track audio in Stereo via stem recording, with volume and pan automation.

Post Production Intern (TV Program – Movie of the Week)  –  2013
–  Recorded production dialog as a boom operator at interior and exterior scenes.
–  Arranged TV program videos including advertisement, host commentary, and movie sections.
–  Edited voice over as a radio host assistant for commercial and talk show.

Sound Designer (StarCraft2 – The Prophecy Cinematic)  –  2013
–  Recorded ADR including narration and character dialog, along with Foley (feet, props, hands, and cloth).
–  Edited soundtracks and designed alien voices with Reverb, Delay, Pitch Shift, and Modulation.
–  Mixed dialog, music, and sound effects using automation through Control 24 and ICON D-Control.

Game Trailer Audio Designer (Need for Speed Sound Design)  –  2013
–  Selected SFX from designated sound library, and completed project within 24 hours period.
–  Edited and processed audio with Equalizer and Harmonic plugins to establish surreal atmosphere.
–  Incorporated SFX of engine roaring and Doppler Effect to emphasis on the NFS franchise theme.

Sound Effects Mixer (Short Film – Moving Down)  –  2013
–  Arranged and premixed multi tracks of SFX including Background, Foley, and Sound Effects.
–  Mixed and automated soundtracks in theater’s Dolby 5.1 Surround using ProTools digital plug-ins.
–  Re-recorded soundtracks via console and patch bay into 8 audio tracks of DA98 digital tape.

Boom Operator | Production Sound Mixer (Short Film – Bad Religion)  –  2012
–  Operated Shotgun mics and placed Lavalier mics to record production dialog from actors.
–  Patched SD302 with SD702T to record production sound via Boom and Lav setup.

Relevant Skills

Software: ProTools, Audition, Sound Forge, Audacity, Max/MSP
Hardware: Avid Artist Mix, Avid ICON D-Control ES, Digidesign Control 24, Digidesign 003 rack

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